Fantasy Mission
This page lists all missions found in Fantasy General II.
The world of Final Fantasy XV contains countless Side Quests that span the land of Eos and beyond, as many people in every region can use a helping hand. Side Quests can often be found in various. Originally titled Mi Ni Te Gong Dui, the movie Fantasy Mission tells the story of a Dirty Dozen-style group of soldiers on a rescue mission to bring back four Chinese generals. While online casino developer RTG (RealTime Gaming) is a big US-facing gambling firm, it also caters for slots players across Asia. A commando unit is assembled with the most notorious criminals, fighters and soldiers, and this dream team - the fantasy mission force - will crumble the Japanese force. Jackie Chan is among the recruits of this team. Product Identifiers. EBay Product ID (ePID) 50416726. Product Key Features. Missions refer to the Adventurer's advancement through a particular storyline in Final Fantasy XI. These are substantially different than quests aside from the fact they appear in a different menu; Quests under Quests, Missions under Missions. Legend Quest is an assignment to go somewhere (possibly dangerous) for a cutscene or to retrieve/deliver an item, but no fighting required. Fight requires you to fight a Notorious Monster. Usually open to outside help.
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- Into the Trollwoods: The Southern Trollwoods are wild and few dare to enter them.
- Battle for Heartspire: The sacred Heartspire Mountain stands alone in the Trollwoods
- The Old Road: The Old Road runs through Clan Donagh's land and is the main trade route of the Highlands.
- The White Hills: The Wildlands are an abandoned place full of monsters and wild magic
- The Clanmeet: The sacred site where all of Fareach's Clans meet.
- The Gap: The Gap is a broad pass to the Borderlands, protected by a massive fortification.
- Malric's Vale: A narrow pass, framed by steep mountains with an old road snaking it’s way into a remote part of the Borderlands.
- Clanhold of Machnar: Clan Machnar control these ore-rich lands from their Clanhold to the East.
- Owin's Ford: The only point to cross the river, the ford is well protected by a series of towers.
- Iseal: The wealthy lands of Clan Iseal stretch south to the edge of Veilwood Forest
- Veilwood: Cross the enchanted Veilwood with its monstrous inhabitants.
- Krell's Landing: A rich port and the seat of an Imperial Legion.
- Into the Sunken Lands: A flooded region, warped by magic and inhabited by Lizardfolk.
- Krell's Tower: The ruins of Krell's Tower are rumoured to be somewhere in this area.
- Shrouded Coast: Collect more Mana from the Lizardfolk's steads but beware of the mist...
- Glowood: The air here is filled with spores from strange plants.
- There and back again: It is time to head back to your fleet.
- Dragon Isles: The Dragon Isles are occupied by the Empire, who have enslaved the dragons.
- Golden Coast: The Golden Coast is known for its fertile lands and protected by a chain of watchtowers.
- Kanthas: At the mouth of the Enithros river lies the trading town of Kanthas
- Porikos: The largest city on the Western Coast, Porikos is a large Imperial trade hub.
- Princess Marcra: Send you army into the Scarlet Mountains to free Princess Marcra from captivity by her own father
- Synor and the North: Conquer the northern province of Synor to open the road towards the Empire's capital
- Bay of Kyrios: Secure both shores of the Bay of Kyrios to prepare your attack on the capital
- Hebros Delta: Take the castle guarding the Hebros river to cut off the capital from reinforcements
- The Capital: Conquer the Empire's capital.
- The True Path: Stop the True Path before they can finish their ritual.
A.M.A.N. Trove • Ambuscade • Delve • Dynamis Divergence • Geas Fete • High-Tier Mission Battlefields • Incursion • Master Trials • Monstrosity • Odyssey • Omen • Sinister Reign • Skirmish • Unity • Vagary • Voidwatch | The Voracious Resurgence • Rhapsodies of Vanadiel • Seekers of Adoulin • Wings of the Goddess • Treasures of Aht Urhgan • Chains of Promathia • Rise of the Zilart • Bastok • San d'Oria • Windurst | |
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Ultimate Weapons • Ultimate Weapon Augments • Escutcheons | ||
Guides • Crafting • Trust Magic • Job Points • Apex Monsters | Latest Update Items |
Chapter | Number | Mission Name | Type | Reward |
---|---|---|---|---|
Ancient Flames Beckon | ||||
Chapter 1 | 1-1 | The Rites of Life | Cutscene | |
1-2 | Below the Arks | Dungeon/BCNM | Access to Promyvions | |
1-3 | The Mothercrystals | Dungeon/BCNM | Light of Dem Light of Holla Light of Mea Access to the Tavnazian Archipelago | |
The Isle of Forgotten Saints | ||||
Chapter 2 | 2-1 | An Invitation West | Cutscene | |
2-2 | The Lost City | Cutscene | Access to Phomiuna Aqueducts | |
2-3 | Distant Beliefs | Cutscene/Fight | ||
2-4 | An Eternal Melody | Cutscene | Mysterious amulet Access to Riverne - Site #A01 | |
2-5 | Ancient Vows | Dungeon/BCNM | 1,000 Experience/Limit Points | |
A Transient Dream | ||||
Chapter 3 | 3-1 | The Call of the Wyrmking | Cutscene | |
3-2 | A Vessel Without a Captain | Cutscene | ||
3-3 | The Road Forks | Cutscene/Quest/Fight | ||
3-4 | Tending Aged Wounds | Cutscene | ||
3-5 | Darkness Named | Dungeon/BCNM | Pso'Xja pass Waking Dreams access Access to Dreamworld Dynamis areas | |
The Cradles of Children Lost | ||||
Chapter 4 | 4-1 | Sheltering Doubt | Cutscene | Access to Riverne - Site B01 |
4-2 | The Savage | Dungeon/BCNM | Access to Sacrarium | |
4-3 | The Secrets of Worship | Dungeon/Fight | ||
4-4 | Slanderous Utterings | Cutscene | ||
The Return Home | ||||
Chapter 5 | 5-1 | The Enduring Tumult of War | Cutscene/Fight | Access to Promyvion - Vahzl |
5-2 | Desires of Emptiness | Dungeon/Fight/BCNM | ||
5-3 | Three Paths | |||
Louverance's Path | Cutscene/BCNM | |||
Tenzen's Path | Cutscene/Fight | |||
Ulmia's Path | Cutscene/BCNM | |||
Echoes of Time | ||||
Chapter 6 | 6-1 | For Whom the Verse is Sung | Cutscene | |
6-2 | A Place to Return | Fight | ||
6-3 | More Questions than Answers | Cutscene | ||
6-4 | One to be Feared | BCNM | Ducal Guard's Ring | |
In the Light of the Crystal | ||||
Chapter 7 | 7-1 | Chains and Bonds | Cutscene | |
7-2 | Flames in the Darkness | Cutscene | ||
7-3 | Fire in the Eyes of Men | Cutscene | ||
7-4 | Calm Before the Storm | Cutscene/Fight | ||
7-5 | The Warrior's Path | BCNM | Light of Al'Taieu Access to Al'Taieu | |
Emptiness Bleeds | ||||
Chapter 8 | 8-1 | Garden of Antiquity | Fight | Tavnazian Ring |
8-2 | A Fate Decided | Dungeon/Fight | ||
8-3 | When Angels Fall | Dungeon/BCNM | ||
8-4 | Dawn | BCNM--Finale | One of the following: Rajas Ring Sattva Ring Tamas Ring | |
Epilogue | ||||
Epilogue | Quest 1 | Storms of Fate | BCNM | |
Quest 2 | Shadows of the Departed | Dungeon/Quest | Promyvion - Dem sliver Promyvion - Holla sliver Promyvion - Mea sliver | |
Quest 3 | Apocalypse Nigh | BCNM | One of the following: Ethereal Earring Hollow Earring Magnetic Earring Static Earring | |
8-5 | The Last Verse | Finale |
- Cutscene: A mission that is entirely or almost entirely cutscenes.
- Quest: A mission that involves a lot of running around and cutscenes.
- Dungeon: A mission that takes place mostly in a dungeon, such as Promyvion or Sacrarium.
- Fight: A mission that mostly involves one or many NM fights.
- BCNM: A mision that is either solely a BCNM, or culminates in a BCNM fight. Usually referenced along with Dungeon-type missions.
Pages in category 'Promathia Missions'
The following 37 pages are in this category, out of 37 total.